Acknowledged

SDK 4.2.1 Simulator for GPU supported devices do not render with antialiasing anymore

The SDK version below v4.2.1 provides this antialiasing rendering in the simulator for e.g. F7 series.

Is the rendering mode changed?

At the moment the pixel exact development can't be made due to the fact that the simulator do not behave like the read devices.

Please fix the simulator.

Parents
  • Simply draw an arc, polyline or line and start the simulator for a F7X device. In the previous simulator versions the edges of these objects are antialiased.

    With the SDK 4.2.1 the edges are not antialiased anymore and behave like a F6X.

    This means that the previous simulator versions are more related/matching to the rendering on the real device hardware.

    Or in other words, developing pixel exact renderings is not possible with this new SDK for F7 series or other antialiased devices.

    None antialiased devices seems to be not affected and the rendering is working... no antialiasing needed ;-) -> e.g. F6X.

Comment
  • Simply draw an arc, polyline or line and start the simulator for a F7X device. In the previous simulator versions the edges of these objects are antialiased.

    With the SDK 4.2.1 the edges are not antialiased anymore and behave like a F6X.

    This means that the previous simulator versions are more related/matching to the rendering on the real device hardware.

    Or in other words, developing pixel exact renderings is not possible with this new SDK for F7 series or other antialiased devices.

    None antialiased devices seems to be not affected and the rendering is working... no antialiasing needed ;-) -> e.g. F6X.

Children
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