Acknowledged

SDK 4.2.1 Simulator for GPU supported devices do not render with antialiasing anymore

The SDK version below v4.2.1 provides this antialiasing rendering in the simulator for e.g. F7 series.

Is the rendering mode changed?

At the moment the pixel exact development can't be made due to the fact that the simulator do not behave like the read devices.

Please fix the simulator.

  • Thanks for the fast fix, with SDK 4.2.2 everything works again.

  • Simply draw an arc, polyline or line and start the simulator for a F7X device. In the previous simulator versions the edges of these objects are antialiased.

    With the SDK 4.2.1 the edges are not antialiased anymore and behave like a F6X.

    This means that the previous simulator versions are more related/matching to the rendering on the real device hardware.

    Or in other words, developing pixel exact renderings is not possible with this new SDK for F7 series or other antialiased devices.

    None antialiased devices seems to be not affected and the rendering is working... no antialiasing needed ;-) -> e.g. F6X.

  • We've done some testing in the simulator, and I can confirm that anti-aliasing is functioning, but I'd like to get some clarification to make sure we're understanding the issue. Are you not seeing any anti-aliasing in the simulator, or does the anti-aliasing in the simulator not match what you're seeing on products?

    It would be helpful if you could provide some images as examples so we can see exactly what you're referencing.

  • Antialiased fonts also do not work like in previous versions (e.g. the F7X). The gradient steps seem to be different.