Acknowledged

Bug: Boundary on Epix2 fields is off

In addition to this graphics defect: https://forums.garmin.com/developer/connect-iq/i/bug-reports/bug-graphics-text-on-epix2-difference-in-real-life-vs-simulator

it also seem field boundaries are sometimes wrong or off ... I'll add a picture with a clear example of this. I fill the field with a color - which show the problem in the the center divider line is not in center. Plese fix these problems with Epix2 !! 

  • some examples attached. Choose a different layout this time I think helps showning something is off vertically AND horizontally. Not sure still what to learn from these?

  • I'm setting the colors to red and do a dc.clear() - and then draw number on top (I use a custom number font - not that it should make any difference). That's it. 

    I had no idea I can make screen shuts on my Garmin device, thanks for the tip! I'll get that done.

    The simulator does not show these divider lines for Epix2. But, otherwise, seem to work as expected. This is also the case for the other defect I reported. Real world is simply of sim. And, real world seem wrong. 

  • how are you setting the red background?  Are you setting the colors to red and doing a dc.clear(), or are you setting the colors to red and then using a fillRectangle()?

  • Yeah, I would not expect of all this to be explained by "center area is two pixels and dividing line is only 1 pixel". In that case I would only expect to ever see one pixel of space between the dividing line and the field, and I would never expect the field contents to overlap the dividing line.

    If you could share a code snippet and take device screenshots, then we could count pixels to compare the actual boundaries vs documented boundaries.

    - Hold UP for settings > System > Hot Keys > [Select a hot key] > Screenshot

    - Use the screenshot hotkey in your app. (I find that some multi-button hotkeys only work when you press the buttons in a certain order. Like BACK + LIGHT only works for me on 945 LTE if I hold LIGHT first, then press BACK.)

    I'm also curious whether the sim exhibits this behavior? (I'm guessing not)