Hi,
I published a watchface a few years ago that relies heavily on BufferedBitmap to allow for optimisation of drawing code.
However, with the last simulator release, it utterly fails for all Instinct devices on the simulator! The reason is that the BufferedBitmap is entirely wiped between each onUpdate call, effectively rendering it utterly useless for my purposes.
I can detect this on the newer Instinct using isCached method, but that doesn't exist on the older Instinct series as they are CIQ3.
Before I simply hardcode Instinct series to always perform a costly redraw, is there either:
a) Any way to specify that I want to retain the BufferedBitmap in memory
b) Detect when the BufferedBitmap has been wiped for devices prior to CIQ4
Frustrated of Dublin