Custom font container is bigger then font itself. How to fix?

Hi guys. I am working on watchface and trying to add comfortaa font. I used BM font, saved bitmap in resource directory, created fonts.xml with content 

<fonts>
    <font id="comfortaa64" antialias="true" filename="Comfortaa64.fnt" filter="0123456789:"/>
    <font id="Comfortaa72BoldSmooth" filename="Comfortaa72BoldSmooth.fnt"/>
</fonts>
Added font in View.mc file like this 
import Toybox.Graphics;
import Toybox.Lang;
import Toybox.System;
import Toybox.WatchUi;

class UkrainianwatchfaceView extends WatchUi.WatchFace {
    var width, height;
	var myFontComfortaa64 = null;

    function initialize() {
        WatchFace.initialize();

        // myFont=WatchUi.loadResource(Rez.Fonts.c1);
    }

    function onLayout(dc as Dc) as Void {
        myFontComfortaa64=WatchUi.loadResource(Rez.Fonts.Comfortaa72BoldSmooth);
        setLayout(Rez.Layouts.WatchFace(dc));
    }

    function onShow() as Void {
    }

    function onUpdate(dc as Dc) as Void {
        dc.setColor(Graphics.COLOR_BLACK,Graphics.COLOR_BLACK);
        dc.clear();
        var clockTime = System.getClockTime();
        dc.setColor(0x007BFF,Graphics.COLOR_WHITE);
        dc.drawText(dc.getWidth() / 2, dc.getHeight() / 2 - 25, myFontComfortaa64, Lang.format("$1$", [clockTime.hour]), Graphics.TEXT_JUSTIFY_CENTER | Graphics.TEXT_JUSTIFY_VCENTER);
        dc.setColor(0xFFFF00,Graphics.COLOR_RED);
        dc.drawText(dc.getWidth() / 2, dc.getHeight() / 2 + 25, myFontComfortaa64, Lang.format("$1$", [clockTime.min.format("%02d")]), Graphics.TEXT_JUSTIFY_CENTER | Graphics.TEXT_JUSTIFY_VCENTER);
    }

    function onHide() as Void {
    }

    function onExitSleep() as Void {
    }

    function onEnterSleep() as Void {
    }

}
And got screen like this 
As you can see '34' overlaps '0'. But Bitmaps looks ok, it doesn't seem that there is extra space around symbols.
Looks like symbol's containers or whatever it is are bigger than font height. So maybe someone of you knows how to fix it?
Just in case here are my BM font settings
  • What you are seeing looks to be due to the font itself (the one used by BMFont)

    you can try another font as a base, you can hand modify the fnt file to fix the spacing, or you can do siming like using dc.getFontHeight()/2+5 instead of just dc.getFontHeight/2;