Is it possible to get tap input for a Ui.WatchFace?
I'm initialising with:
function getInitialView()
{
return [new RightTextWatchView(), new RightTextWatchDelegate()];
}
With:
class RightTextWatchDelegate extends Ui.InputDelegate
{
...
}
class RightTextWatchView extends Ui.WatchFace
{
...
}
But no amount of tapping in the emulator registers anything?
Thanks
Alan