Is it possible to get tap input for a Ui.WatchFace?
I'm initialising with:
    function getInitialView()
    {
        return [new RightTextWatchView(), new RightTextWatchDelegate()];
    }
With:
class RightTextWatchDelegate extends Ui.InputDelegate
{
...
}
class RightTextWatchView extends Ui.WatchFace
{
...
}
But no amount of tapping in the emulator registers anything?
Thanks
Alan
								
				
				
		 
				 
		 
							 
				