I have witnessed an interesting behavior and looking for advice:
I am using a drawArc method to render seconds within a 124 x 30 area. I set a clip in this area as part of the onPartialUpdate() and noticed the Graphics Time increased incrementally, from zero to 50000, as the seconds progressed.
I thought the increment was due to the increasing size of the arc, so I modified the function to append small arc segments to each other. This did nothing to change the Graphics Time behavior, so then I modified the clip to be 20x20 and follow the location of the arc segments as they were drawn. This also did nothing.
Finally, I hard coded the segment angle and noticed something interesting.... the Graphics Time was being affected by segment angle itself. For example, if the seconds arc is between zero and 30 degrees, setting a 2 degree arc at the start (0) had a Graphics Time of almost zero while setting a 2 degree arc at the end (30) has a Graphics Time of 50000.
Any idea what is going on here? There are other objects drawn around and behind the arc, but I am just rendering the arc segments within the onPartialUpdate().



