I've got an update on this. The issue is because we're building with a 32-bit dll instead of a 64-bit dll. We'll have another build out today or tomorrow to address this. apologies for the trouble! Thanks for the help looking into this jim_m_58!
I've got an update on this. The issue is because we're building with a 32-bit dll instead of a 64-bit dll. We'll have another build out today or tomorrow to address this. apologies for the trouble! Thanks for the help looking into this jim_m_58!
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Brandon.ConnectIQ
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