Acknowledged

setFill() chrash on Venu2sq devices

I use the new texture functions for new SDK4 devices without problems.

I have define a png as texture and use dc.setFill(texture) before I draw a rectangle. This is working fine in all SDK4 OLED devices.

only on a Venu2sq the compiler crashed with unknown command setFill()

Is a Venu2sq SDK4 device exclude from this function or is it a simulator problem.

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