I use the new texture functions for new SDK4 devices without problems.
I have define a png as texture and use dc.setFill(texture) before I draw a rectangle. This is working fine in all SDK4 OLED devices.
only on a Venu2sq the compiler crashed with unknown command setFill()
Is a Venu2sq SDK4 device exclude from this function or is it a simulator problem.
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andyj713
over 2 years ago
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andyj713
over 2 years ago
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