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SDK 4.2.0 Resources Fonts Default Not Working for Certain Devices

In SDK 4.1.7, I am using the default resources directory for 240x240 custom fonts. When I switch to SDK 4.2.0 Beta 2, one of the fonts is not read properly unless I use a dedicated resource folder, e.g., resources-round-240x240.

Parents
  • I just experienced a similar issue in the simulator for 390x390 devices. With SDK 4.2.0 Beta 2, I tested a custom font with bitmap icons, and it appeared that the simulator was pulling from an earlier version of the font file, even though I rebuilt the project. When I switched to SDK 4.1.7, it was fine, pulling from the existing font file, didn't even have to rebuild.

Comment
  • I just experienced a similar issue in the simulator for 390x390 devices. With SDK 4.2.0 Beta 2, I tested a custom font with bitmap icons, and it appeared that the simulator was pulling from an earlier version of the font file, even though I rebuilt the project. When I switched to SDK 4.1.7, it was fine, pulling from the existing font file, didn't even have to rebuild.

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