Seems that circles drawn with antialiasing are missing parts of their rendering on some watches in the simulator (e.g. Fenix 6 Pro).
Antialiasing looks fine on some other devices (e.g. Fenix 7) and circles are ok without antialiasing.
Is this an actual hardware issue on Fenix 6, and the simulator is showing this correctly?
OR, is this a bug in the simulator?
OR, is this a general antialiasing bug that might turn up on any device/sim based on some other details?
Thanks.