I am trying to draw to the buffered bitmap as well as the active displayed bitmap during OnPartialUpdate() in a watchface.
Like this=>
dcOffscreenBuffer.getDc().setColor(Graphics.COLOR_RED, Graphics.COLOR_TRANSPARENT);
dcOffscreenBuffer.getDc().fillCircle(tipX,tipY,5);
dc.setColor(Graphics.COLOR_RED, Graphics.COLOR_TRANSPARENT);
dc.fillCircle(tipX,tipY,5);
While the primitives are drawn to both device contexts, for the buffered bitmap, the color is always ignored and the primitive is drawn in black.
I tried also seting the color for the buffered bitmap as the last line in onUpdate() hoping that the setting would persist, but I got the same results.
Both the simulator and and actual watch seem to behave similarly.
I'm using SDK 6.2.1
This was tested on a MIPS device.