We might expect this code to draw a filled white circle:
var testWhite = Graphics.createColor(0xFF, 0xFF, 0xFF, 0xFF);
dc.setFill(testWhite);
dc.fillCircle(halfScreenWidth, halfScreenHeight, 10);
However, what actually happens is nothing is drawn. This is because Graphics.createColor translates the color to 0xFFFFFFFF, which is -1 in twos complement, and which is the same as Graphics.COLOR_TRANSPARENT. Changing e.g. the alpha value to 0xFE instead of 0xFF will cause the circle to draw as expected.