Hi, is there any breaking change in the interface of BufferedBitmaps?
...simply compiled my watch face app and started the simulator and sadly get this exception:
Error: Symbol Not Found Error
Details: Failed invoking <symbol>
Stack:
- createBufferedBitmaps() at ...
The code simply creates a bufferedBitmap using the default interface:
dummy = new Gfx.BufferedBitmap({:width=>10, :height=>10, :palette=>[color0, color1, color2, color3]});