Complete
over 2 years ago

BUG: some newer devices clear the screen on every view update. Simulator behaves differently

Some users have reported issues with my app Maze (https://apps.garmin.com/en-US/apps/3a4436a8-1126-4539-a2f2-aefb319a0ef0) and Snake (https://apps.garmin.com/en-US/apps/e443b0cc-8046-4d76-830f-e87517cf14b6), where the screen will go black after starting to play the game.

For efficiency, the screen is drawn using Dc calls, the view's onUpdate does not call the parent, and only the changed parts of the screen are redrawn: during gameplay on Maze, the previous location of the ball is blanked out, and the new location is drawn.  The event loop is run by a timer that calls Ui.requestUpdate() every 100ms.  This method has worked since I originally developed the games for my Forerunner 235.  

However, with newer devices - specifically, the Venu and the Forerunner 55 - this does not work.  For some reason, the display gets blacked out on every call to View.onUpdate. This only happens on the physical watches, not in the simulator, so I have no way to test this behaviour!I can create the undesired behaviour in the simulator by adding a call to View.onUpdate(dc) at the top of the onUpdate method in my view class.

So, here are my requests:

* please correct the behaviour on these watches

* if this behaviour was a desired change, please update your documentation to make it clear that we can no longer perform incremental updates to the screen

* please fix the simulator so that it behaves the same as these watches

* in the meantime, please tell me if there is a workaround for this issue.  I believe my code is correct since it has behaved correctly for years, and there is no detail in the documentation that says that what I'm doing is no longer possible

More details available on request - for some reason I can't add an image here.

Parents
  • of course it's the bug, somewhere, device or simulator, both should run the same way

    and yes, if something is by design should be described in documentation to this time it's a bug, to every bug report Garmin can answer - by design but if it's true, put this information in documentation, everybody will know why he has know all about jungle file, each device is different and there is no common sdk

    my post was connected rather z mips because I was surprised with different running my app on vivio4 - just clearing screen and I have to write everything even I don't have to do it and waste battery

    here is rather problem with amoled when clearing = taking off energy from pixel

    of course dc.clear is simple BUT UNFORTUNATELY COST A LOT OF TIME AND ENERGY

    and please to fix this bug on device or simulator

Comment
  • of course it's the bug, somewhere, device or simulator, both should run the same way

    and yes, if something is by design should be described in documentation to this time it's a bug, to every bug report Garmin can answer - by design but if it's true, put this information in documentation, everybody will know why he has know all about jungle file, each device is different and there is no common sdk

    my post was connected rather z mips because I was surprised with different running my app on vivio4 - just clearing screen and I have to write everything even I don't have to do it and waste battery

    here is rather problem with amoled when clearing = taking off energy from pixel

    of course dc.clear is simple BUT UNFORTUNATELY COST A LOT OF TIME AND ENERGY

    and please to fix this bug on device or simulator

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