I set a png as bitmap in the drawables.xml like this with scaleX="X%" and scaleY="X%"
While these arguments work in SDK 6.2.0 and lower they do not work any longer with SDK 6.3.0:
<bitmap id="testpix" filename="../../resources/drawables/test.png" dithering="none" scaleX="9.82%" scaleY="9.82%">
<palette disableTransparency="false">
<color>FFFFFF</color>
</palette>
</bitmap>
The bitmap is shown in a fixed small size no matter what I set in scaleX / scaleY. This happens in the simulator and on a real device.
In code, the file is loaded like this:
var test = WatchUi.loadResource(Rez.Drawables.testpix);
And drawn like this:
dc.drawBitmap(dx, dy, test);
Let me know if you need more information