Hello,
I'm trying to create an astrology-related widget that would draw a comparatively complex bitmap based on reasonably complex calculations (which only have to be done once every few hours or so, or could even be done on the mobile phone, hence not a battery issue).
When trying to plan the display I noticed that my Forerunner 645 Music (the only device I'm currently developing for) has a 240x240 display of which not all pixels are visible - which should be common knowledge. Sadly, the simulator antialiases everything, so I can't really map the visible pixels.
So, the following questions come up:
- is there a reference what pixels are actually visible on a given device/group of devices? (should be a 1-bit bitmap picture, I guess). If not, this would be a request.
- is there a way to disable antialiasing in the Simulator? if not, this would be a feature request.
- is there a way to zoom in on the Simulator? if not, this would be a feature request. I can also do without the watch picture around the display in the simulator ;)
- is there a way to test on the watch directly? how do I do so?
being able to plan how I render stuff to the screen and what pixels I can actually use would be key to preparation for me, and being able to determine available pixels precisely would be key to supporting more/other devices than one I own.
any help or advice is very welcome!
Thanks in advance!