GameCube sample project not working as expected in the simulator

Former Member
Former Member
Hi All,

Really new to this SDK so please bear with me.
I've loaded the GameCube sample project and tried running it but I've been having two issues:
1. it show up using the regular fonts on the simulator:
2. The buttons in the simulator don't seem to respond. How are buttons in the simulator engaged for emulated a user click?

Thanks,
Boaz
  • The fonts appear correctly for me in the simulator, even after enabling and testing on 920. I'm not sure what could have caused the breakage, but given that you're looking at all blue numbers I'm assuming that you're either looking at the output from another project, or you've modified the example.

    As for the buttons not responding, they are not supposed to. That example is a watch face, so it doesn't respond to user input. If you want to see how user input works, have a look at the Input sample.

    Travis
  • Is your "Run Configuration" set correctly, as it looks like you might be running just a simple "new" watchface project, as is described in the first chapter of the Monkey C Programmer's Guilde
  • Former Member
    Former Member over 10 years ago
    Thank you Travis and Jim for your quick replies.

    It worked when I side loaded it to my 920 but not in the simulator for some reason. I have checked the run config and everything looks in OK.

    I will try the Input sample as suggested.

    Thanks,
    Boaz