For example, I draw a circle on the screen and I want a part of this circle to also be drawn in a BufferedBitmap. For the circle in the BufferedBitmap, I have to manually calculate the center. Adding the base_x, base_y properties to the BufferedBitmap that coincide with the coordinates of the BufferedBitmap on the screen would make it much easier.
Former Member
A BufferedBitmap doesn't inherently have a location on the screen. It could, for example, hold an icon that is rendered to multiple locations on the screen.
Being able to change the location of the origin on a Dc object is something that could use a feature request and I believe would cover the case you are dealing with here.