Can't seem to load a bitmap

I have attached a photo of what my "Drawable" resources folder looks like. I am using the very basic "Sample" code from the ConnectIQ Eclipse plug in. Here is my code to draw the bitmap:

using Toybox.WatchUi as Ui;

using Toybox.Graphics as Gfx;

using Toybox.System as Sys;

using Toybox.Lang as Lang;

using Toybox.Application as App;

using Toybox.Time as Time;

using Toybox.Time.Gregorian;

using Toybox.ActivityMonitor;


class FirstWatchView extends Ui.WatchFace {

var myBitmap;


function initialize() {

WatchFace.initialize();

}


// Load your resources here

function onLayout(dc) {

myBitmap = Ui.loadResource(Rez.Drawables.LauncherIcon);

setLayout(Rez.Layouts.WatchFace(dc));

}


// Called when this View is brought to the foreground. Restore

// the state of this View and prepare it to be shown. This includes

// loading resources into memory.

function onShow() {

}


// Update the view

function onUpdate(dc) {

dc.drawBitmap(120,120, myBitmap);
View.onUpdate(dc);
}
// Called when this View is removed from the screen. Save the

// state of this View here. This includes freeing resources from

// memory.

function onHide() {

}


// The user has just looked at their watch. Timers and animations may be started here.

function onExitSleep() {

}


// Terminate any active timers and prepare for slow updates.

function onEnterSleep() {

}

}



Can you see anything obviously wrong? I am quite confused. Is it maybe a problem to show bitmaps on the emulator? community.garmin.com/.../1376751.png