I´m trying to use bitmap2 but it does not work and no errors are shown in console this is the code
private function drawBackground(dc as Dc) as Void { if (null != _offscreenBuffer) { if ( Graphics.Dc has :drawBitmap2 ){ dc.drawBitmap2(0, 0, _offscreenBuffer, {:tintColor => mFgColor}); }else{ dc.drawBitmap(0, 0, _offscreenBuffer); } } }
and this is the bitmap.xml file I have also try automatic palette false and true
<resources> <bitmap id="Evertop" filename="drawables/Evertop.png"> <palette disableTransparency="true"> <color>000000</color> <color>AAAAAA</color> <color>555555</color> </palette> </bitmap> <bitmap id="Evertopd" filename="drawables/Evertopd.png"> <palette disableTransparency="true"> <color>000000</color> <color>AAAAAA</color> <color>555555</color> <color>AA0000</color> </palette> </bitmap> </resources>
I don´t know if it works