class TestView extends Ui.View
{
var bitmap;
function initialize()
{
View.initialize();
bitmap = Ui.loadResource(Rez.Drawables.id_icon);
}
function onUpdate(dc)
{
...
if (bitmap != null) {
dc.drawBitmap( 20, 20, bitmap);
}
}
Compile it with SDK 2.1.4 and 2.1.3, then running in emulator gives me:
Failed invoking <symbol>
Invalid Resource Specified
id_icon specified in resources.xml
<resources>
<bitmap id="id_icon" filename="images/icon.png" dithering="none"></bitmap>
...
</resources>
Any idea what's I'm doing wrong?