Something is wrong with AOD in simulator.

when switching to the new SDK, I noticed that with AOD it shows me different coverage values than I was used to. I found out that now something like luminance is used, so the coverage can be even higher due to the brightness of the objects. I understand that. but users started writing to me that their screen turns off after a while when their watch goes into AOD mode. no matter how many times I tried to test the watch faces, I never managed to exceed the value of 10% in the simulator, and I always design the watch faces so that I don't have a coverage greater than 8% + reserve. I was advised to try the dial on the Venu model, which uses the old method. the simulator warns that I exceeded the coverage, but the heat map is empty, so I don't know by how much. pixel usage at bottom of heat map window says 0.00%


I completely canceled the graphics and left only the text stuff. aod turns on but heat map is still empty and pixel usage is still 0.00%.

and to make it even more interesting. this happened after about one or two minutes of leaving AOD on. pixel usage is 4.49%, but but the screen turned off and an error popped up.

maybe Schrödinger pixels... they exist and do not exist at the same time Slight smile  this is how it should look with full graphics in AOD.