I've made a very simple and tiny app called Pace Calculator. Since it's so simple and I want to support as much as possible, it only relies on API 1.2.0. I use SDK version 6.4.2.
I noticed that the size for the app is listed as a whopping 4MB which sounds crazy given that the whole codebase is ~170kb (source here). This also means that a lot of devices can't install it due to size limitations.
I'm building an optimized version with monkey-c-optimizer. Could this be due to supporting so many devices (128)? How can I see what's causing this?