Can anyone tell me when exactly a 'too many objects' exception is thrown? I have an array of about 150 objects.
class myclass
{
    hidden var a;
    hidden var b;
    function x() { ... }
    function y() { ... }
}
class number2
{
    var arr;
    function initialize()
    {
        // initialize 150 elements of the array
        arr = [ new myclass(...), new myclass(...) ... ];
    }
}
If I increase it further I get 'too many objects' errors. I also get other random errors, such as 'unexpected type' errors.
The 'limit' for triggering 'too many objects' is different in the simulator and the watch (Fenix 3 HR), by about 10%. This makes it quite difficult to work with.
Has anyone else had this problem or found a way around it?
 
				 
		 
					 
				 
				