I have setFill and fillCircile working in the simulator and on a 6-bit 64 color device like my Fenix 7X to draw a bitmap on a watch face. However, when I try to simulate the same code on a 16-bit 64k color device such as a Venu 3, there is no error but the bitmap (or the area where it should be) is black. On some other devices like the Venu 2 there is just an outline of the image. I grep'ed the SDK samples but there isn't even one use of setFill. Does anyone have a working image and code (and bitmap.xml) for a 64k color device that they would be willing to share?