When the warchface enters in sleep mode the second hand, if set to be visible in this mode, does the defect seen in the image when it arrives at 3, 9 and 12.
The problem occurs on the simulator with new models that support createBufferedBitmap.
The old models they use BufferedBitmap work properly.
I don't know if the problem also occurs on the watch. I don't have a recent model to test.
Any suggestions?
Thanks.