I'm having trouble understanding how these things work. If I use a fullscreen image for a device with 96kb and run other code at the same time, the watchface still fails in to memory error. When i turn off clock hands, the watchface starts, but the difference in peek memory is only 1byte (90.0 vs 89.9). When I turn off the background and turn on clock hands, the watchface again runs without a problem. On a devices with more memory (last on image), the watchface runs without problems with completely different memory requirements. How please should I optimize the code or the graphics so that the watchface does not have a problem even at 96kb with one 240x240px image? Is it some limitation or am i doing something wrong?