How can I avoid this clear() in WatchFace type App?
Firstly, I thought that one extra Layer was added by real waches for overlaying some system draws, but the getLayers() function in a real device return null in my onUpdate(). So, there are no layers at all, but if draw something once in Dc, it will be cleared in device, but will show in simulator. Also, there are no layouts in app.
I want to keep anything after onUpdate drew something.