Analog Watch

Former Member
Former Member
Hey, still new to this all, just managed to get my first digital Watch Face done :)

Now next part is getting a Analog one , so my question is:

Is it possible to use a bitmap immage as my Watch hand ?

I kow this would somehow lead to basic image transformation, due the angle, is there already a function for this implemented ? and if not, you guys think if i write myself soem code for it the Watch actually can handle this ?
As it would lead to me making myself a bitmap class -> with some transformation function / Matrix rotation.

Or any other easier Way to do this, which i might not know ??

Stiebsi
  • Unfortunately not possible to rotate bitmaps.
    You either have to draw the hand or have bitmaps for each angle :eek:
  • Former Member
    Former Member over 8 years ago
    To bad, thought so already, as in the Example the hand also just gets drawn new for every angle.

    I was hoping that somehow this would be possible.

    What about a classic 90° Turn / flip ? so i would at least only need to get me bitmaps for 1 quarter, than just flip / mirror for the rest.

    Any idea ?
  • To bad, thought so already, as in the Example the hand also just gets drawn new for every angle.

    I was hoping that somehow this would be possible.

    What about a classic 90° Turn / flip ? so i would at least only need to get me bitmaps for 1 quarter, than just flip / mirror for the rest.

    Any idea ?


    There is no image processing at all. None.
  • Former Member
    Former Member over 8 years ago
    517

    :( not even flips, thats not even image processing, its just a difference in how i read the file, up down, left right...