Is there a rule, or a method, to the most efficient display of graphics?
Once the bitmaps scroll with the screen, thereby negating the requirement of using shapes to keep everything together, I want to know which method will draw the shapes the fastest, or at least with the least processing power.
I can create an app that draws a shape, loop it, and time it. The same for a bitmap. But without knowing the underlying mechanics of how the bitmap is drawn I don't know how different bitmaps might tax the system differently. So without actually trying this test I am assuming I would need to test each individual case. It would be nice to know if one was far more likely to be faster.