just a simple question, do I really save Memory when I put the variables(fonts,bitmaps) in the Storage...I mean in App itself, I pick them and load them then...so then there in the memory again..so nothing is saved...or is there a difference
just a simple question, do I really save Memory when I put the variables(fonts,bitmaps) in the Storage...I mean in App itself, I pick them and load them then...so then there in the memory again..so nothing is saved...or is there a difference
Storage? Rather in resources...
Do you know any other way to put custom fonts for app?
the question is pointer or load for the storage...that s all. If it is a load...then it just makes sence in optional items
So rather you can't put fonts into Storage....
In Storage you save data to reuse after app is killed.
Well, I mean getting things there could save memory...you have a menu....20 objects...that are maybe not displayed because they re selectable...my question is...does the app get the data into memory or does it just reference in the storage
you know the capacity of memory is limited.........never had this "out of memory" moment?
but if the objects are loaded...it s just *******, if you need them all
Data from Storage is not in memory of app to time you load it.
You have to have api/tools to not load all of them. Maybe in your case solution is custommenuitem.
Ah ..it s loaded..did you try?...or is it written anywhere? .that s what I wanted to know...I just told an example of where this way is usefull..if it s loaded
I haven't used it and it's unfortunately from 3.0.0. Look into examples.
It s a hobby man...
https://apps.garmin.com/de-DE/apps/f0cd4274-391f-4e0f-b490-d8ca68ab304e here an example of my hobbywork