The Venu 2 Plus supports and plays tones.
The App in the simulator plays tones but on the watch it doesn't.
Is there something special that the app has to have configured to be able to play tones on the watch?
The Venu 2 Plus supports and plays tones.
The App in the simulator plays tones but on the watch it doesn't.
Is there something special that the app has to have configured to be able to play tones on the watch?
Found a quirk, probably by design.
Sounds like a feature! The only thing I would do is to add a sentence about it to the documentation explaining that turning off key haptics also has an effect on CIQ apps using TONE_KEY
Found a quirk, probably by design.
Attention.playTone(Attention.TONE_KEY); only works if key tones are enabled on the watchAttention.playTone(Attention.TONE_START); doesn't depend on the key tones setting.
Sounds like a feature!
I agree that this seems like it was done on purpose (*), and it should probably be documented.
(* or alternatively, it is a logical consequence of the way it key tones are implemented.)
key haptics
Sorry to nitpick, but "haptics" isn't synonymous with "tones". Furthermore, the concept of haptics does not encompass tones, or vice versa.
"Haptics" or haptic feedback refers to creating (or simulating) the sensation of touch via force / vibration.
e.g.
- Macbook touchpad, which actually doesn't move at all when you press it, but gives you the impression that it does by "pushing back" when press it
- touchscreen which vibrates when you long press it (e.g. smartphone, Garmin watch)
- Garmin touchscreen which vibrates when you swipe it (in certain situations)
Yes, Garmin watches have both "Key Tones" and "Key Vibe" toggles, but I'm pretty sure Jacquers meant "key tones" when he said "key tones", and not "key vibes".