Sim smudges bitmaps on high resolution screens?

I am finding in the simulator that bitmaps are "smudged" on high-resolution screens.

Here's what appears on a 260x260 (Fenix6Pro) screen:

The lettering is crisp and clear. however, on a 416x416 (venu2) the screen shows as:

with the letters increasingly smudged towards the  bottom of the screen.

Here's the source 416x416 image:

(This compass card is one of the  64 PNG's that I generate with a php script, with a separate card oriented for each of the 64 points of the compass.)

I don't have a physical device to test on, so I wonder if this is a known issue with the sim on hi-res devices? 

  • Looks like a bug in your code: are you "filling" the middle with white? Change it to some other color to see the problem (which is probably wrong coordinates or radius)

  • which is probably wrong coordinates or radius

    As mentioned, the display is generated by a resource bitmap from the png image shown, so coordinates or radius don't really come into play.

    I have improved the sim's display by generating the png with a 4-color palette as it's only a B&W image and I'm happy using a 64-color display even on the AMOLED screens. (The blue line and cyan segment are drawn at runtime).

    It's still not correct as the circled text is still a bit "smudged"

    And I still don't know if the problem is with the simulator or if the devices will display crisply.