Hey guys, before I file a bug report, let me ask if anyone's had similar problems. I have an app that stores huge map images. The code works fine on every device I've tested except for the Venu 2 Plus. It stores the image fine using Storage.setValue on the Venu 2 Plus. However, it can't retrieve the image without hitting an out of memory error. What could I be doing wrong? I'm guessing it has to do with the new graphics pool.
img = Storage.getValue(i.toString()+"map");
I'm just storing the image to a variable. Should I somehow put it in the graphics pool before storing it, or is it just a bug?
Thanks,
Lance