As far as I understand, Instinct supports only two colors (Black and White). Is there some kind of support of simulating grayscale? Eg. 50% grayscale with alternating white and black pixels?
As far as I understand, Instinct supports only two colors (Black and White). Is there some kind of support of simulating grayscale? Eg. 50% grayscale with alternating white and black pixels?
No grayscale. Just B&W. If you use other colors, they will show as B or white. What you can do is overlay, say a white area with a checkerboard of BWBW pixels to make it look "dimmer". This is similar to overlaying stuff in AMOLED low power to reduce how many pixels are on at one time.
Here you can kind of see the idea:
https://apps.garmin.com/en-US/apps/e48d4fb3-af76-48c6-b650-96dd16f5aaca
The instinct2 is only B&W in the sim. There are no gray pixels. The logic can be similar to the burn in protection for AMOLED devices here: https://forums.garmin.com/developer/connect-iq/f/discussion/275493/checkerboard-for-aod-display-i-made
By varying the number of pixels you can make things look between light gray and dark gray. You can also do a bitmap and vary the pixels that way.
You could try using B, W and some shades of gray when you create the png or what ever, save it as two colors anti-aliased, or let the resource compile handle that. It might depend on the tool you're using to create the image. Things will look different in the sim as the pixels are much larger than on the real device. Here's a screen shot from the sim where you can see how a multi-color bitmap looks and you see different levels or "gray"
Here's the launcher_icon I'm using: