I'm experimenting with execution options in the onPartialUpdate() method, and it got me to wondering, are the 3 execution times weighted equally in terms of power consumption?
In other words, if I reduce the execution time by 50us, at the expense of adding 50us to the graphics time, or vice-versa, is that a wash, or does one consume more power per us of execution than the others?
Also, the "display time" seems constant relative to the other two, what is that parameter exactly, and can it be varied by changing programming elements?