Just tried to compile my Pong Watchface for Venu 2 in the SDK and run it on the emulator.
Got:
Error: Symbol Not Found Error
Details: Failed invoking <symbol>
for the line
offscreenBuffer = new Graphics.BufferedBitmap(
{:width=>x2,
:height=>yM,
:palette=>[Graphics.COLOR_TRANSPARENT,
bgColor]} ); // create an off-screen buffer with a palette of TWO colors
It was ok for many months ago for older watches.
Also have tried different variations of options for Graphics.BufferedBitmap - no luck.
Please advice.