Hello,
I have graphic elements that add to each other on events. I would like to output and change text according to the status of the graphic elements.
I just want to update the text without clearing the whole screen (because all sequentially created graphic elements would be lost).
How is this possible?
I work with:
myText2 = new WatchUi.Text({
:text=>"TEXT",
:color=>Graphics.COLOR_PINK,
:font=>Graphics.FONT_LARGE,
:locX =>WatchUi.LAYOUT_HALIGN_CENTER,
:locY=>WatchUi.LAYOUT_VALIGN_CENTER
and call with:
myText2.draw(dc);
the graphics I create with pre-defined drawables:
myshape2= new Rez.Drawables.shape2();
and call with:
myshape2.draw(dc);
Thanks! (may be also small example would be helpful)