Hi,
Is there a method to "calculate" the minimum version of SDK required for a code. Like the memory tools of the simulator that indicates the maximum memory used, perhaps the "max version" used during the executed code is written somewhere ? I know I can reduce the needed version and try to execute then wait for a crash, but perhaps there is something more .... clean and accurate ;o)
Context (why I ask it) : I added some code that use functions of SDK3.1, and that exclude some devices which only support 3.0. But in the reality, these devices never execute theses functions (Wifi is needed and they don't have). So I will return back the min version of my widget to 3.0. But I'm wondering if I can minimize the requirements to <3.0 for the widget to get available on older devices...