loadResource from string

A search (quite a lot), but could you confirme me that it is not possible ?

WatchUi.loadResource("iconX_Y");

Actually I load desired resource with a function :

function getIcons(p_id, p_size) {
	if (p_id == 0) {
		if (p_size == 32) { return Rez.Drawables.icon0_32;}
		if (p_size == 25) { return Rez.Drawables.icon0_24b;}
		if (p_size == 24) { return Rez.Drawables.icon0_24;}
	}
	if (p_id == 1) {
		if (p_size == 32) { return Rez.Drawables.icon1_32;}
		if (p_size == 25) { return Rez.Drawables.icon1_24b;}
		if (p_size == 24) { return Rez.Drawables.icon1_24;}
	}
	if (p_id == 2) {
		if (p_size == 32) { return Rez.Drawables.icon2_32;}
		if (p_size == 25) { return Rez.Drawables.icon2_24b;}
		if (p_size == 24) { return Rez.Drawables.icon2_24;}
	}
...

Note, I tested also with a pre-fteched array, but even if you get better size for "application code", you use more memory, and finally it's better with a function.

Thanks for your confirmation, or new ideas Wink