Hi, unfortunately there seems to be no tool to measure resource usage (cpu usage, processing time -> battery usage) on development. So: Is it more efficient to “copy a BufferedBitmap to Screen(dc)” or to use “setClip” and draw the second arm while “onPartialUpdate()” resp. “onUpdate() in 1 Hz Mode” for an area of about 50x50 pixel on a 240x240 pixel (Fenix 6S) screen?
Thx, Armin