Hi all,
I am trying to optimize one of my watch faces by avoiding complete redraw in "onUpdate". To do that I have a flag in "onShow" that is set whenever called causing the next call to "onUpdate" to redraw complete screen and then unset this flag, resulting in only changes being drawn on next call.This works fine in simulator for devices with SDK >= 2.0 but fails for devices with SDK < 2.0. For those devices I see the starting icon (blue triangle) and then slowly building up the watchface by rendering changed pixels. So my question is now whether I got something wrong in assuming that whenever a complete redraw is required, method "onShow" is called prior to that. If so, why is it not working in simulator and would it work on a real device?
Thanks!
Bye