Well.... After side loading and testing my app without any issues, the compiler can't get the job done.
I don't know if the issue is I have too many watch types selected, or that I keep getting 3 Build Warnings for each watch.
BUILD: WARNING: The launcher icon (30x30) is smaller than the specified launcher icon size of the device 'marqcommander' (40x40). Padding will be added to the image to center it.
BUILD: WARNING: marqcommander: \Sail Racer\source\SetSportMenuDelegate.mc:16: Some but not all code paths return a value
BUILD: WARNING: marqcommander: \Sail Racer\source\pickers\StringPicker3.mc:102: Some but not all code paths return a value
Do you think those warning should cause the compiler to hang and timeout ( it was running for about an hour ! ) and had given build warnings for 44 or 45 watch types.
BUILD: ERROR: build timed out
BUILD: Interrupted
Package Manager: Problem building package. See console for details. (100)
Can anyone suggest things that I should check to try and remove the warnings? and if they would be enough to stop the compilers?
This is the function MC 16 giving one of the warnings:
function onMenuItem(item) { if (item == :Item1) { Storage.setValue("sport", 1); Storage.setValue("tackx", 6); Storage.setValue("gybex", 6); if (Attention has :vibrate && myTimer2 != null) { Attention.vibrate(vibeStart); } } else if (item == :Item2) { Storage.setValue("sport", 2); Storage.setValue("tackx", 5); Storage.setValue("gybex", 5); if (Attention has :vibrate && myTimer2 != null) { Attention.vibrate(vibeStart); } } else if (item == :Item3) { Storage.setValue("sport", 3); Storage.setValue("tackx", 4); Storage.setValue("gybex", 4); if (Attention has :vibrate && myTimer2 != null) { Attention.vibrate(vibeStart); } } else if (item == :Item4) { Storage.setValue("sport", 4); if (Attention has :vibrate && myTimer2 != null) { Attention.vibrate(vibeStart); } } else if (item == :Item5) { Storage.setValue("sport", 5); if (Attention has :vibrate && myTimer2 != null) { Attention.vibrate(vibeStart); } } else if (item == :Item6) { Storage.setValue("sport", 6); if (Attention has :vibrate && myTimer2 != null) { Attention.vibrate(vibeStart); } } else if (item == :Item7) { Storage.setValue("sport", 7); if (Attention has :vibrate && myTimer2 != null) { Attention.vibrate(vibeStart); } } if(myTimer2 == null){ WatchUi.switchToView(new SailRacerMainView(), new SailRacerDelegate(), WatchUi.SLIDE_LEFT); System.println("justsetstorage " + Storage.getValue("sport")); return true; } else { WatchUi.popView( WatchUi.SLIDE_RIGHT ); } }
Here is the other function giving warnings
function onAccept(values) { if(!mPicker.isDone(values[0])) { mPicker.addCharacter(values[0]); } else { if(mPicker.getTitle().length() == 0) { // Application.getApp().deleteProperty("string"); activeCourse = new[2]; WatchUi.popView(WatchUi.SLIDE_IMMEDIATE); WatchUi.popView(WatchUi.SLIDE_IMMEDIATE); } else { if ( activeCourse[0] != null){ activeCourse[0] = mPicker.getTitle(); if(mCourses.size() == 1 && mCourses[0] == null) { mCourses[0] = activeCourse; System.println(mCourses); activeCourse = new[1]; Storage.setValue("SmCourses", mCourses); if (Attention has :vibrate) { Attention.vibrate(vibeOne); } WatchUi.popView(WatchUi.SLIDE_RIGHT); // May need to label the course here using the dictionary? WatchUi.popView(WatchUi.SLIDE_RIGHT); WatchUi.popView(WatchUi.SLIDE_RIGHT); return true; } else { mCourses.add(1); mCourses[mCourses.size()-1] = activeCourse; activeCourse = new[1]; System.println(mCourses); Storage.setValue("SmCourses", mCourses); if (Attention has :vibrate) { Attention.vibrate(vibeOne); } WatchUi.popView(WatchUi.SLIDE_RIGHT); // May need to label the course here using the dictionary? WatchUi.popView(WatchUi.SLIDE_RIGHT); WatchUi.popView(WatchUi.SLIDE_RIGHT); return true; } } } WatchUi.popView(WatchUi.SLIDE_IMMEDIATE); } }