Good morning guys,
I've got to the point where My app is slowing down my watch display..... so much so that it misses a second writing the onUpdate display , almost every second second.
I thought onUpdate was supposed to be asyncronous? so it shouldn't wait for other functions to complete ?
In any case, is there a way for me to figure out what part of the app is using all the cpu power ?
In the Sim it has plenty of free memory.... but typically is the memory useage linked to the performance?
If so, i think I'm at 39Kb out of 1490???