what uses less memory?
a want to draw an arrow so what do you recommend?
what uses less memory?
a want to draw an arrow so what do you recommend?
I d bet the polygon uses least then the font then the bitmap
I d bet the polygon uses least then the font then the bitmap
It seems like it would depend on how many points were needed and what quality was acceptable.
I made tests and system fonts uses less memory than polygon, went down form 17.2 to 16.8
Well, fonts are nothing but a bitmap that is reused like a sprite so, why would it take less memory than a bitmap?
Colors.. Custom fonts are simple.
That's one advantage of custom fonts for things like this. It's easy to change the color, as it's just like any font. I have a custom font for the icons I use in watch faces, and the user can set their color to be anything, and no reason to have a bitmap for each color.
I can do the same with bitmaps. I just use black and white bitmaps and then I select the pallette when I render them. At least this is possible on layout.xml, I guess it will be the same for dynamic ones.
This has the advantage that I don't need to compile the font using an external program that is not available for macOS.