I wrote the code
gB = new Gfx.BufferedBitmap({ :disableTransparency => false, :width=>(center - goWidth)*2, :height=>(center - goWidth)*2, :palette=> [ Gfx.COLOR_BLACK, Gfx.COLOR_WHITE, Gfx.COLOR_TRANSPARENT ] }); var tdc=gB.getDc(); tdc.setColor(Gfx.COLOR_TRANSPARENT,Gfx.COLOR_TRANSPARENT); tdc.clear();
On the last line "tdc.clear()", the simulator freezes.
I planned to overlay this over the background so as not to render the background elements in the bitmap. How do I make this work?