Timing problem between onPartialUpdate and onUpdate

Former Member
Former Member

Hi!

Mybe someone has an idea. i have a vivoactive 3 and i designed a watchface similar like the steam gauge watch face with a second hand and some coloring. The watchface on the simulator works perfect, but on the vivoactive 3 i have a timing problem between the onPartialUpdate and onUpdate function. it seems that the onPartialUpdate works faster then the onUpdate function. The second hand hops from 59 second to 1 second. So i changed the code in the onUpdate function to draw the second hand first. Now it looks like that the second hand needs 1,5 seconds to jump from 59 to 0 second, so the second hand at 0 second is seen for a half second, then the onPartialUpdate works fine from 1 to 59 second.